Do Breathing Toys require a smartphone/tablet to operate?

No, two headsets connect to a breathing controller, which connects to a race board with two racing cars. Because toys are connected to electrical outlets that may possibly be damaged or wired incorrectly, we have made sure that safety of users is never compromised.

Where do I find safety instructions and what are the warnings?

What to check if car does not move?

How can I count laps?

Can we store and process results digitally?

What age group are Breathing Toys designated towards?

Breathing games are officially suited for age 7+ years. We have great results with 5+ years old users though. The problems with users aged under 5 years are 1) headset being too large (kids need to hold it in place), 2) their exhalation being too short and thus some games are being less enjoyable. We suggest: measure your kids exhalation through pursed lips (like blowing a candle). If it is above 3sec, then they can start breathing games, if below 3s it may just make them frustrated. Please understand that officially breathing games are designed for kids at or above 7 years of age.

How is electrical safety assured in Breathing Toys?

When using Breathing Toys a user is never connected to high voltage even if both systems (installed 230 V electrical wiring and breathing toy) would fail simultaneously. We have achieved such a reliable separation by using double step galvanic isolation that is standard safety procedure in home electronics industry today.

Are batteries included?

Yes, batteries are included in the package.

Need help?

Contact us at support@breathinglabs.com

 

 

 

 

 

51 healthy adults participated in a trial, and they were blindly randomized into two groups. Both groups were shown an image (Figure 3) and were instructed to apply the headset accordingly.

 

 

First group (active group, 26 subjects) were watching a youtube video (Psy: Gangnam style, length 4:13) which started and paused according to their activity of exhaling through pursed lips as described above. The second group  (control group, 25 subjects) were watching the same youtube video which played independent of their breathing. Breathing rate in both groups was assessed by a sensor measuring expansion of abdomen and value of breaths-per-minute (BPM) was calculated by the Mindmedia Nexus 10 computer software.  In both groups breathing rate before and after watching youtube video was assessed. Read the full paper here

 

 

In this paper, feasibility of web based breathing exercises for respiratory rehabilitation is examined. A system included visual guidance in a web browser and a microphone equipped headset for biofeedback and interaction. Feasibility was assessed in a controlled environment on 34 subjects with anxiety disorders that were not offered any help from the personnel. Weak points of comprehensibility were identified as applying headset (21%) and adhering to breathing exercises instructions (7%). No adverse events were identified. Design flaws that correlated with poor user’s experience were 1) the unpleasant feelings induced by watching the computer screen (21%) and 2) ease/difficulty of physically applying headset (14%). We conclude that conducting breathing exercises by using an acoustic microphone and a web browser is feasible and should be further researched. Additionally we conclude that audio feedback might be more pleasant to some people. Further we conclude that BREATHING+ has some obvious advantages over alternative devices for respiratory rehabilitation, these are: (more…)