Image credits: Honda Motors Ltd, Japan (NYSE: HMC)
Ljubljana, Slovenia, 25th January 2016 - Breathing Labs announces that breathing games and breathing apps are now being developed as "open source" and offered according to MIT licence (click).
Table of Contents
Why going open source?
With the latest advancement of computers and handheld devices humans' main way of interaction with the outside world has been reduced to actions of tapping, swiping, typing and clicking on keyboards, mice and touch sensitive screens. Consequently there is a rise in repetitive strain injuries, such as carpal tunnel syndrome, neck pain, hand numbness and similar musculoskeletal disorders. We would like change the paradigm of human computer interaction to become based on breathing to improve health and enrich user experience in information processing and gaming/entertainment.
Any microphone is supported?
Any microphone, or microphone headset, can be used for breathing interaction. Breathing detection is universal and works on most possible acoustic input signals, but delivers highest signal to noise ratio and sensitivity with Breathing Labs' proprietary Breathing+ headset.
Does Breathing Labs possess any patents or other proprietary IP?
Breathing Labs still uses patent (click) and industrial design protection (click) to preserve its competitive advantage on the market. It allows us to finance our continuous improvements of production line and product itself (click). Any intellectual property related to Breathing Labs' hardware products can be used for personal or educational uses only. Commercial use should be granted by Breathing Labs and cross-licencing may be arranged for publishers in entertainment and video game industries.
Breathing in Unity3D?
Unity demo scene and Unity Playmaker template is available upon request at [email protected]. Unity development is encouraged to be published on our newly created GitHub account (click). If developer publishes code elsewhere, we want to be at least informed of such publishing.
What about native languages?
Sure, native languages may be the best choice when building applications upon various API-s, such as youtube java api, various google API-s, etc. Get in touch with us at [email protected] to connect you with interested and/or experienced individuals.