Latest News

Breathing Labs has launched Breathing Apps for VR headsets (termed “Breathing VR”) for use in psychiatry (phobias, anxieties) and rehabilitation (post-operative, copd, asthma). Compared to Breathing Games/Apps, Breathing VR’s main advantages are: With VR headsets breathing games/apps are easier to administer in clinical environment, as there is no need for users to hold mobile phone or […]

The Game Jam results are in! Following the first breathing gamejam co-organised by International Institute of Information Technology, Hyderabad, we are announcing final results. We had many submissions, but our team of Breathing Games Review Committee consisting of Gregor Romavh, Klemen Klavs and Matevz Leskovsek have decided on 3 finalists and the winner. After careful consideration […]

Image credits: Honda Motors Ltd (NYSE:HMC), Japan What is this game jam about? The game jam is about learning to use microphone in Unity3d or javascript/html5 to design breathing games/apps. Is there a specific platform in which we have to create the breathing games? Unity3D is probably the best choice when it comes to developing […]

Image credits: Honda Motors Ltd (NYSE:HMC), Japan Breathing Games/Apps Going Open Source Ljubljana, Slovenia, 25th January 2016 – Breathing Labs announces that breathing games and breathing apps are now being developed as “open source” and offered according to MIT licence (click). Why going open source? With the latest advancement of computers and handheld devices humans’ main way of interaction […]

With new version’s improved algorithms we’ve solved the compatibility issues with some iOS devices, so now it has become a smooth use accross all iPhones and iPads and most Android devices – please check supported devices here. Additionally we have added the adjustable sound speakers so the user receives audio feedback, which uplifts this experience to a whole new level. What’s new? […]

51 healthy adults participated in a trial, and they were blindly randomized into two groups. Both groups were shown an image (Figure 3) and were instructed to apply the headset accordingly.     First group (active group, 26 subjects) were watching a youtube video (Psy: Gangnam style, length 4:13) which started and paused according to […]

In this paper, feasibility of web based breathing exercises for respiratory rehabilitation is examined. A system included visual guidance in a web browser and a microphone equipped headset for biofeedback and interaction. Feasibility was assessed in a controlled environment on 34 subjects with anxiety disorders that were not offered any help from the personnel. Weak […]

In this research we observe human’s ability to recall visual stimuli according to their respiratory phase. To assess ability to recall visual stimuli Brown-Peterson task is used in a short term cued memory recall setup.  We show that the ability to recall visual stimuli does not noticeably relate to inspiration/expiration phasing, but that it more […]

Breathing Labs is hosting a telemedicine conference and a webinar on topics: outsourcing clinical research to domestic CROs, using electronic data capture to claim drugs efficacy, using twitter to organise staff. Speakers include: Prof. Boris Rubinsky, Berkeley University, Dr. Artour Rakhimov, Moscow State University. Join this event here. “Rubinsky decided to use the phones to address a […]

In 2011 we have published results of preclinical trials evaluating functionality of a product Breathing+, it showed 97.1% reliability (10 subjects) when monitoring breathing frequency in non-guided free breathing and 100% reliability (10 subjects) when monitoring breathing frequency during interactive paced-breathing exercises. We also evaluated the breathing frequency detection systems noise elimination functionality which showed a reduction of 84.2 dB for stationary