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Breathing Games by Breathing Labs were used to help elementary school kids train vocalisation and speech. Kids attended therapy at Megalogomed logopedic centre two times a week for 30 minutes per session for a duration of 4 weeks and performed breathing exercises with breathing headset by breathing labs. After each use breathing headset was sanitized. […]

November 4th 2018, Wiley Publishing (New Jersey, U.S.) – Medical Journal Biomed Research International (Impact Factor = 2.6) has reported that “Breathing+ results were statistically significant and reliable for pulmonary function assessment and it will therefore be useful during rehabilitation to improve pulmonary function and clinical monitoring in stroke patients.” The study compared results of Breathing […]

With BREATHING+ mouthpieces you achieve more hyghienic and easier use, better compliance, and better protection of BREATHING+ resulting in easier maintenance.   Greater hygiene Geater hygiene is achieved by now absolutely separating users face even if user is disabled, sedated, or by other means less capable of diligent use hence prone to poor headset placement, […]

Quote: …in view of previous studies suggesting attentional orienting effects on respiration (Boiten, et al., 1994; Leskovsek, et al.), we predicted that the respiratory cycle would phase-lock to the stimulus presentations (respiratory phase-locking hypothesis)… Dynamic responses of the respiratory system to stimulus presentations have been reported previously (Leskovsek, et al.; Porges and Raskin, 1969). Using […]

Quote: …future research promises to improve the use of breathing therapies for stress by developing increasingly precise ways of measuring respiration outside the laboratory and integrating these measures with other physiological indicators of stress. One such technology operates via personal computer to detect pace of the user’s breathing. The system uses two pairs of small […]

Material/Methods Thirty-eight in-patients with stroke (22 men, 16 women) were recruited for the study. Participants were randomly allocated into 2 groups: patients assigned to the GBE group (n=19), and the control group (n=19). The GBE group participated in a GBE program for 25 minutes a day, 3 days a week, during a 5 week period. […]

Breathing Labs has launched Breathing Apps for VR headsets (termed “Breathing VR”) for use in psychiatry (phobias, anxieties) and rehabilitation (post-operative, copd, asthma). Compared to Breathing Games/Apps, Breathing VR’s main advantages are: With VR headsets breathing games/apps are easier to administer in clinical environment, as there is no need for users to hold mobile phone or […]

The Game Jam results are in! Following the first breathing gamejam co-organised by International Institute of Information Technology, Hyderabad, we are announcing final results. We had many submissions, but our team of Breathing Games Review Committee consisting of Gregor Romavh, Klemen Klavs and Matevz Leskovsek have decided on 3 finalists and the winner. After careful consideration […]

Image credits: Honda Motors Ltd, Japan (NYSE: HMC) What is this game jam about? The game jam is about learning to use microphone in Unity3d or javascript/html5 to design breathing games/apps. Is there a specific platform in which we have to create the breathing games? Unity3D is probably the best choice when it comes to […]

Image credits: Honda Motors Ltd, Japan (NYSE: HMC) Ljubljana, Slovenia, 25th January 2016 – Breathing Labs announces that breathing games and breathing apps are now being developed as “open source” and offered according to MIT licence (click). Why going open source? With the latest advancement of computers and handheld devices humans’ main way of interaction with the outside […]

With new version’s improved algorithms we’ve solved the compatibility issues with some iOS devices, so now it has become a smooth use accross all iPhones and iPads and most Android devices – please check supported devices here. Additionally we have added the adjustable sound speakers so the user receives audio feedback, which uplifts this experience to a whole new level. What’s new? […]

51 healthy adults participated in a trial, and they were blindly randomized into two groups. Both groups were shown an image (Figure 3) and were instructed to apply the headset accordingly.     First group (active group, 26 subjects) were watching a youtube video (Psy: Gangnam style, length 4:13) which started and paused according to […]

By playing breathing games kids condition themselves to make their exhalations longer, resulting in a slower, deeper, and more efficient breathing. Breathing games are based on a breathing technique called Pursed Lip Breathing and they are designed to train kids to make exhalations longer. This is specially recommended for people with breathing related (asthma, emphysema, COPD) and stress […]

In this paper, feasibility of web based breathing exercises for respiratory rehabilitation is examined. A system included visual guidance in a web browser and a microphone equipped headset for biofeedback and interaction. Feasibility was assessed in a controlled environment on 34 subjects with anxiety disorders that were not offered any help from the personnel. Weak […]

Volunteers with anxiety disorder will participate in a 10-minute task in which a computer program would randomly select one graphic image from a wide variety of images representing accidents, phobias, tragedies and stressful situations.

In this research we observe human’s ability to recall visual stimuli according to their respiratory phase. To assess ability to recall visual stimuli Brown-Peterson task is used in a short term cued memory recall setup.  We show that the ability to recall visual stimuli does not noticeably relate to inspiration/expiration phasing, but that it more […]